- Bowser: He's super super slow, just don't approach and don't do unsafe stuff on shield. Watch out for his F tilt and don't shield on platforms. You can space right outside his range and he can't hit you because his JQ is bad and all his moves have slow start up. also space around his get up attack from ledge. Kirby: No real kill power besides up air, he has very bad air speed. Abuse his bad hitboxes and air speed by fadeaway bairing and camping. You can just hit him off stage and he dies. If he down throws you mash rest, and don't get kirbysided. If he gets your ability watch out for roll out to ledge and if he charges roll out camp platforms until its over. Zelda: Actually a tricky match up, you want to play extremely grounded and whiff punish everything Zelda does. Juggle her with up air if you get the chance and for edge guarding hold ledge and neutral get up kind of like how you would edge guard sheik. If you are in the air, visualize the sweet spot of her kick and avoid it. Abuse center stage also Ness: Outrange him with bair and be careful of getting back air. Just use your airmobility and hitboxes to stuff him. Once hes off stage call out his DJ, or wait outside his range and hit him out of PK thunder. Pichu: a bit tough, just play the platforms like you would Pikachu, hes difficult to edgeguard, but easier than pika and if you dont get hit by up smash you are good. Full hop bair his nair and avoid neutral b. He's super light so you can kill him super early, best you can do is guess where he is gonna go during up b, but like I said he dies early (stray back air kills at 100 and up air on bf kills at 100 on top plat) so it doesnt matter as much. You will win neutral way more often and wont die til ~100 from nair. If he goes for down b to try and kill you, punish it with rest if he misses.
- Roy: Roy suffers from not being able to kill you. Never touch the ground and you won't die since he has a lot of options to kill you if you are on the ground. Just camp like your life depends on it, Roy has to win two, maybe 3 times more neutral to take a stock, but he has four main ways to take stocks early. F smash, hilt down smash, side b, and charged neutral B (if you miss rest) you can cc all his aerials to a dumb percent, and his aerials are laggy and cant be AC like marths. He is also combo food because he falls faster than marth, but is also slightly lighter than him. You edge guard him just like marth, but you cant marth killer, his recovery is worse because he sinks like a rock even when he side b's. Just roll up and call out drop down fairs work just like how it would with marth. Don't get reverse up b'd, if you think you will, hold out and you won't die. Don't fight his CC Mewtwo: Mewtwo gets walled super hard because he doesn't have that much range besides tilts and his slow back air. Just be aware of being sharked by his down tilt, he gets shield poked super easily which you can up tilt. You can CC rest all his tilts and crouch under a misspaced jc grab. Edge guarding is kinda hard because if hes all the way out there then you can hit him, but it doesnt really matter bc you can shield poke drill up smash and kills early. Don't get grabbed at high percent because he has up throw which kills at like 85%. Up smash kills at 115% on BF Game and Watch: GNW is an interesting MU. Abuse his weak defense by drilling his bad shield, and play in safe spots where his fair won't beat or trade your bair. Try not to get grabbed because down throw nair kills super early and be careful of being sharked by his nair. His CC game is super good, space when he CC's because CC down tilt is super good. Edge guarding you can marth killer his up b, or you can go out there and hit him where if he up b's he will die. Up smash kills at 105 on BF
- Young Link: Pain in the butt. What you wanna do is adapt to how Young Link is throwing his bombs and boomerang and close in on him since he you can punish him if he tries to pull any bombs or throws boomerang. Use your air mobility and weave around and find a way in and hit him. Getting hit by the bombs suck bc they do a lot of damage and converts into kills. getting hit by boomerang doesn't hurt as much but is a pain in the ass if you don't see it come back and hit you. When you get him off stage, if he goes low drop down fair him, when he hook shots to the stage react and drop and fair him. You can go out and hit him if he cant hookshot and up b'ing will kill him. When you are on the ground you want to light shield projectiles. I see Hbox juggle YL with up airs a lot so I think thats good but if you are too slow you will get dair'd. Link: Pretty much same as Young Link except he gets combo so much more and watch out for early up b kills. He sucks oos so take advantage of it. His recovery is a bit better due to bombs and a longer hookshot. Donkey Kong Main goal is to just kill him since he is almost impossible to edge guard and lives til like 150 if you don't rest. Up tilt works really well since his shield sucks, pound rest works alot of the time, up air rest works forever since he falls fast and is heavy, and nair rest works since hes so big. Don't land on top of him or else he will up b you. When he grabs you hold down and away, but when he goes into cargo hold out and mash jump. If he is facing away from you, hold down and low profile his bairs and shield his down airs. If he shields then you sh fadeaway back air. When he is facing towards you spam full hop back air, he can't do anything. When he shields you can poke his hair with nair. Mario: Don't get hit by F smash, and just out space him with back airs. When hes off stage hit him during his cape or down b. Dodge his fireballs. 100x easier than doc.