Bubble Theory, as stated by Hungrybox is: "Not looking at the game as two characters, but where two characters could be at any point, its all probability"
What he's saying is to look at the game as where you can be and most importantly where your opponent can be like a heat map or their "bubble" of where they can go. This heat map changes based on past interactions, character, and their currently position.
Bubble Theory is also a good way to learn how to space as knowing each characters threat range is a fundamental of having good spacing.
The next time you play your match, pay attention to the areas where your opponent is threatening and what position you need to be to punish what options they are doing inside that bubble.
One good example of using bubble theory in common situations is using Puffs drift to go into Foxs threat bubble to bait out an approach like a nair and then drifting out of his bubble and whiff punishing him. You can apply this concept to a lot of characters and situations :)
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