Friday, January 20, 2023

Bubble Theory (Puff Neutral Concepts 1/3)

 Bubble Theory, as stated by Hungrybox is: "Not looking at the game as two characters, but where two characters could be at any point, its all probability"

What he's saying is to look at the game as where you can be and most importantly where your opponent can be like a heat map or their "bubble" of where they can go. This heat map changes based on past interactions, character, and their currently position.

Bubble Theory is also a good way to learn how to space as knowing each characters threat range is a fundamental of having good spacing.

The next time you play your match, pay attention to the areas where your opponent is threatening and what position you need to be to punish what options they are doing inside that bubble.

 One good example of using bubble theory in common situations is using Puffs drift to go into Foxs threat bubble to bait out an approach like a nair and then drifting out of his bubble and whiff punishing him. You can apply this concept to a lot of characters and situations :) 



Analysis: JJTY7 vs Marth

 


0:02: You should of tried to contest for center instead of just letting Marth have it

0:04: When you ARE in the corner, you need to play more careful and find a way out taking minimal damage

0:14: This pound isnt going to hit pretty much anything, you should of set up corner pressure as soon he is in the corner.

0:19: Need to have your back faced and be ready to hit him off stage. And oof Di. Most the time marths will always throw away from the stage, you should of DI'd down and in

0:39: Idk if this was a error but you should of done the fair thing which I think you were going for

0:42: Need to have your back faced at all times

0:44: Bad Landing, never land above marth because you will get hit by a nair or up tilt

1:00 if Marth is below the stage just do the flowchart edge guard, unless he is doing obvious side bs and you can snipe him

1:07: oof, gotta get to ledge big sadge :(

1:16: Bad approach, your pretty much banking Marth jumps into your bair, as well it was an obvious drift in. You should of just got on the side platform and poked with bair or punished them trying to attack you on the platform.

1:21: Even tho you didnt get punished hard, when you get hit you need to look for a good place to reset neutral instead of looking like a chicken with its head cutoff haha

1:23: Notice you are getting hit by nair alot. Marths AC nair you can: Crouch under, dash attack, or I'm pretty sure you can space around it and bair when the last hitbox goes away.

1:25: This drift in fair is really bad even if you dont get hard punished here.

1:44: lmfao what is this neutral hahaha.

1:45: I probs would of tried to do get ledge or go down with a fair facing the stage. But most likely I feel like it misses but down this big I dont feel like its that bad of an option to get the edge guard.

1:55: Ok I know it isnt accidental. Nair is not good vs Marth edge guard, you really wanna use fair in that situation

2:06: My heart cries every time you give up center stage. This could of been an easy stock taking situation, you hit one bair and you catch them jumping or dashing in? Ez stock.

2:18: F throw is ok, but I would of gone for down throw or up throw.

2:35: :( dont give up your stage positioning so easily.

2:44: Ok this worked some how but in the future just grab ledge and do the flow chart.

2:50: Mentioned it before at 2:06

3:06: Dont pound at ledge.

3:09: Dont land next to Marth like I mentioned before, think a tipper up tilt would of killed.

3:21: easy opportunity to grab ledge and I am pretty sure you could of drop ledge fair and won the game?

3:28: Be more careful in the corner.

Cliffnotes:

Overall you need to use Puffs grounded movement to threaten crouching under rest and CC is very good. Shield is good vs swingy marths but becareful of being grabbed.
You need to get better on not letting marth out the corner easily.
Dash attack and F smash are good in this mu to catch marth AC aerials and dash ins.
WD in back air is also a good burst option in this mu :3
Learn to be safer in disadvantage or you are gonna die at like 70%, examples being when you are in the corner or coming down.

Low Tiers

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